Creator of Emerald Isle
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Post by Creator of Emerald Isle on Oct 19, 2008 12:28:00 GMT -5
EMERALD ISLE an alliance based wild horse role play THREE.alliances. Each with their own hierarchy, their own life styles, their own life sentences. sin the darks, generations ago, had planned to end the light king's reign, they have lived on a peninsula. there, on that god-forsaken land, lies the dark spirited horse destruction. meanwhile, on the mainland, the land which is called emerald, the latest heir to the light kingdom thrives. frost fire is his calling. he believes the last alliance, the one that lies in secrecy, is a myth. enter the neutral alliance. held together by the neutral council, or the council of elders, the neutral alliance is hidden on salvador island. some neutral horses reside on the mainland, however, they can not share their alliance for penalty of death. seventeen candles is the lead of the council of elders, on the island of salvador, where neutrals can be neutrals. salvador is the neutrals only place to be themselves.
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